Tuesday, September 22, 2020

The Team Surges Forward


My second morning in Vermilion City was a bit more somber than that first day trying to get aboard the S.S. Anne. I took Douglas out to Diglett's Cave and said farewell to him. I had high hopes for him, but it wasn't in the cards. I was comforted that I could at least bring him back to his home and release him back to his Diglett friends and family. It was a better send off than poor Nibbles got back on Mount Moon. We had a good run, Douglas. We beat all those trainers aboard the S.S. Anne together. Farewell, friend.

I filled Douglas's spot on my team with Royal, the Magikarp I caught down at the Vermilion docks. I decided to take him with me to train in the Vermilion City Gym. I know what you're thinking! Fox, are you crazy? Why would you train the weakest of all possible water-type Pokémon in a gym dedicated to the raising and training of electric-type Pokémon? It was a calculated risk. Basically, Arnold put everything to sleep. Then Royal would come in and flop around aimlessly for a minute. Then someone else would swoop in and clean up. The only time I didn't mess around with Royal was when face-to-face with Lt. Surge himself. That was no time for training the weak, but a time to challenge the strong.
Arnold was proving to be my MVP since we met and the Vermilion Gym was no different. The same technique we used against Misty and every other decent challenge proved no less effective against Lt. Surge. His Voltorb fell sound asleep and was chopped down by Arnold's new "Cut" technique in  three simple slashes. Lt. Surge's Pikachu resisted the sleep powder at first, but eventually fell into a deep slumber and was cut down. Raichu was the final obstacle between my team and a shiny new badge. Arnold put him to sleep, but he was awake within an instant. Raichu was fast. He hit hard, but the second time Arnold lulled him to sleep would be his last time in our battle. It took a considerable amount of cutting, but Arnold soundly defeated Lt. Surge without any assistance from the rest of the team.

As I emerged victorious from the Vermilion City Gym, it was just after lunch and I was hungry. I headed into town to find some food, but stopped dead in my tracks when I saw Reginald across the street. I owed him a great deal of thanks for getting me aboard the S.S. Anne yesterday, but I wasn't sure I could listen to another minute of him talk about Rapidash. I really hoped he didn't see me, but no such luck. He came rushing across the street within moments.
"There you are, old sport!" he shouted as he slapped a hand across my back. "I've been looking everywhere for you! You were the talk of the town last night! I can't believe it. You know, I told everyone that I sponsored you aboard and helped you get into the tournament! I've been receiving people at the Fan Club all day long thanks to you! We've never had this much exposure! I really owe you a great service, old sport."
"I thought there was another trainer who did better," I asked. Chairman Reginald had his arm around me and was now leading me down the street.
"Of course! Of course! There will always be another trainer who does things better or has a stronger team than you. That's just the way of the Pokémon world, old sport, but let's not undersell what you did! You only lost one point! It was incredible. Even against that Wolf chap? Everyone had their sights on him and you came out hard to starboard and took him down - sponsored by none other than the Pokémon Fan Club!"
"Yes, I suppose that's all true," I offered mildly. I was wondering where he was taking me and if they had food there. We stopped a few blocks away from the Pokémon Center in front of a small building with a discreet little sign claiming to be the Pokémon Fan Club HQ. There was a small crowd gathered outside and each of their faces lit up to see me coming down the street with Reginald.
Official Ponyta & Rapidash Art!
"Now look, I know it isn't much, but I'd like to offer you a little something for the fantastic advertising you did for the club yesterday. All these people heard we were friends and wanted to meet you, so I have a bit of a proposition! You hang out at the Fan Club for little bit, shake some hands, sign some autographs, show off your badges - OH! You gave Lt. Surge the old lights out,  today? Congratulations. These folks will love it. Anyway, after all that, I'll hand over my bicycle in exchange. It's quite sturdy, I assure you, but - you see - I simply don't have a need for it anymore. Now that my beautiful Rapidash has stopped burning me when I try to touch him, we'll be galloping through the countryside in no time! Oh, I can't wait for you to meet my Rapidash."
So I shook hands. I smiled. I endorsed the Pokémon Fan Club. I listened to at least thirty different stories about Rapidash down to the most meticulous detail. Then when I thought I couldn't take a minute more, the crowd at the Fan Club HQ dispersed and Reginald saw everyone off. He showed me some pictures of Rapidash that he had in his wallet, then handed me the key to his bike lock. I was exhausted and starving, but I had a new way to cruise around the Kanto region. Was it worth it? Well, I felt a bit like a celebrity in Vermilion City, so yeah - it was worth it. I fell asleep that night smiling.

On my third day in Vermilion City, I ventured out to Route 11 to begin training Royal earnestly. Kiwi had done a lot of great work for me, but I sent him over to Bill's Storage and brought out Shakespear to keep him up to speed. My plan was to have Lucky put wild Pokémon to sleep and then let Royal flop around while it was safe to do so. Then Shakespear would come in and clean up. Everyone would get some decent training in. As I was riding through the tall grass, I spotted something rare and special. For the first time in a long time it wasn't a Pidgey or a Rattata. I spotted a Drowzee. He would be a formidable addition to my small team.
Royal had developed a newly awakened knack for tackling his opponents as opposed to flopping around aimlessly, and he did exactly what I needed him to do. Lucky managed to put Drowzee to sleep before he could do the same to my entire team. Royal weakened him significantly without causing him to faint and within a few minutes, Dustin was destined to be my new rising star. There was a huge sigh of relief when that Poké Ball snapped shut on the Drowsee and Dustin was now my newest friend. I would happily - eagerly! - bench Vesper for Dustin because Vesper hadn't helped me in any fight ever, honestly. Sorry, Vesper, but it's true. No amount of training could help make Vesper as formidable as a single member of my new and improved roster. Things were definitely looking up in Kanto, now.

Current Team:
Attacks in Blue are recently learned.




Bill's Storage: Kiwi (Pidgeotto) & Vesper (Zubat)

Old Man Daycare: Charlie (Pidgey)

Monday, September 21, 2020

Super Adventures With The Xbox Game Pass, Part 3

This week on Super Adventures, I'm still writing about the games I played last November when I bought a month of Xbox Game Pass Ultimate. I'm up to part 3 now because it turns out you can play a lot of games in one month if you really rush. You probably shouldn't write about them though, because you likely won't have played them enough to come to grips with the gameplay or get a proper impression of the content.

But I'm doing it anyway because I want to show some games off and I'm hoping someone reading these will discover something new they end up playing and loving, even if I didn't love it myself.

You can find part 1 here: Part 1.
And part 2 is here: Part 2.

The final part is coming tomorrow!

Read on »

Saturday, September 12, 2020

CX 2692, Moon Patrol!

This episode is all about the Irem arcade game Moon Patrol, ported by Atari via GCC. Thanks for your patience regarding the release of this episode. I had a bit of an emotional setback in January and I'm trying to fight my way out of it. M.A.D. by US Games will be the next game I'm covering, so if you have any feedback for the game please send it to me at 2600gamebygame@gmail.com by end of day 23 February. Thank you for listening!

Moon Patrol on Random Terrain
Moon Patrol on KLOV
Moon Patrol on Atari Protos
The Zorfon Mystery by Rob Wanenchak
Mark Ackerman's web site
Atari Age Moon Patrol title screen glitch
Get Matt's Repro Freeway patch on eBay

Releasing On Nintendo Switch: Unattainable Dream To Reality

By Thomas Grip, Creative director

This is one of my earliest memories. Eons ago, when I was about 5, my dad took me with him to his work, a department store. He then proceeded to dump me in the electronics department.

Nowadays you can find game test booths everywhere, but back in the day this was definitely not the case. Instead every single item was locked inside a glass cupboard. Usually these cupboards remained locked unless you bought something… but that day was different. Tony, my dad's co-worker, let me try out a game.

As I trembled with the excitement of a 5-year-old boy, he jangled his keys, and took out the showcase version of a grey box called the Nintendo Entertainment System.

Ice Climber for the NES was my first video game experience, and from that moment I was hooked.

Since that watershed moment, Nintendo games have always had a special place in my heart. Super Mario, Zelda, Mega Man, Battle Toads, Blaster Master and many others were all a part of my childhood magic. The plastic feel of the controller, the chunky cartridges, and instant-booting games still evoke fuzzy feelings in me.

Because of these magical childhood memories, and how video games were perceived back in the day, Nintendo has always had a certain mysterious feel to it – like an enchanted factory in a far-away country, creating games through some sort of wizardry.

When I started making games myself, some 20 years back, I never thought the hobby would evolve into anything bigger. It felt highly unlikely that people would want to buy anything I produced. But, eventually, what started as a hobby turned into a job. That felt so surreal. There I was, with my stupid hobby, except it was suddenly a source of income to me. Game development still felt like that enchanted factory, full of people who knew a lot more than me with tech I couldn't possibly afford to have. But it was real, as I came to realize over time.

Yet consoles, and especially Nintendo, retained a very illusory feel. While I released my games on Steam and similar stores, the birthplace of my childhood magic felt far off.
That's why it's so special to announce the following:

AMNESIA: COLLECTION IS NOW OUT ON THE NINTENDO SWITCH


Finally – Frictional Games has made it to a Nintendo console! What had, for most of my life, felt like a distant and far-fetched dream, has now become reality. Sure, it's not shipped on one of those fantastic grey cartridges, nor will it have a Nintendo "seal of quality" slapped on top, but I'll take what I can.

If the 5-year-old me heard about this, he would never believe me.

But this is by no means the end of a journey for me – quite the opposite! It's thrilling to think just how far the company has come, and it makes me super excited for what the future will hold.


A huge thank you to our friends at BlitWorks for making the port possible, and Evolve PR (with special thanks to Ryan!) for the great trailer!

Friday, September 4, 2020

8-Bit Lent


We should all have a good strategy prepared for the spiritual battle of Lent- things we are going to deny ourselves from eating, extra prayers we are going to say each day, sacrifices in terms of comfort and sacrifices in terms of media.

Lent is serious, it is the badge of being a true Catholic.

Maybe one sacrifice you might make in terms of video games is to give them up completely and to give up all reading up about them. That would be a great offering to the Lord.

Another idea, and something I am going to take up is to reduce myself to only playing 8-Bit games, (and, of course, to abstain from gaming media on YouTube).

8-Bit games certainly can be a bit of a penance, they can train us in patience, in denying immediate excitement and pleasure, and they are very very basic. They are like a bread and water fast in terms of gaming.

Give it a try. 40 days, only 8-Bit, and of course, only games you can play legally,

Monday, August 31, 2020

15 Important Run Commands Every Windows User Should Know

There are several ways to efficiently access the files, folders, and programs in Windows operating system. We can create shortcuts, pin programs to the taskbar, Start menu shortcuts etc. but we can't do it for all programs in many cases. However, the Windows Run Command box is one of the most efficient ways of accessing system programs, folders, and settings.

In this article, I am going to share 15 most important Run commands for Windows users. These commands can make it easier to manage a lot of tasks.
How to open Windows Run command box?
You need to press Win+R (Hold Windows button then Press R)

Important Run Commands Every Windows User Should Know

1. %temp%
This is the fastest way to clear the temporary files from your computer. It can save a lot of space which was being wasted by temporary files.
2. cmd 
This command will open the windows DOS command prompt. Windows command prompt is very useful for performing many tasks which are not possible using graphical user interface.
3. MSConfig
Windows Run Command - MSconfig-compressed
Windows System Configuration
This command will open Windows System Configuration where you can edit different things like the boot options, startup options, services, etc.
4. sysdm.cpl
Windows Run Command - sysdm cpl-compressed
System Properties window
This command will open the System Properties window, Where you can change the system protection and performance related many settings
5. Powershell
Powershell is very similar the command prompt. Just type this command in the Run dialog box, and you will have your PowerShell opened without administrator privileges.
6. perfmon.msc
Windows Run Command - perfmon msc-compressed
Windows System Performance monitor
This command can be used to monitor the performance of your computer. There are plenty of options for monitoring the system performance
7. regedit
Regedit Run command is used to open the Windows Registry. It is a hierarchical database that hosts all the configurations and settings of Windows operating system, it's users and the installed software.
8. \ (Backslash)
This is one of the lesser known Run commands. Just enter the backslash into the Run dialog box and it will open up the C drive. It is one of the quickest ways to access the C drive.
9. . (Dot)
This is yet another lesser known Run command. When executed, it opens the current user's home folder which hosts all the other local folders like the Downloads, Documents, Desktop, Pictures, etc.
10. .. (Double Dots)
When you execute these two dots in the Run dialog box, it will open up the Users folder which is located directly on the C drive
11. Control
This command will open the control panel. Control panel is used for managing all the system settings and programs
12. hdwwiz.cpl
Windows Run Command - hdwwiz-
Windows Device Manager
This command is used to open the Device Manager in Windows. You can manage all the device connected internally or externally to your PC.
13. Notepad
The quickest way to open notepad in Windows. Just type this command in Run Box and hit enter.
14. osk
This command will open On-Screen Keyboard on your display monitor. You can easily touch and type or use your mouse for typing.
15. taskmgr 
This command will open task manager where you can manage all the processes and programs running on Windows Operating system.

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Sunday, August 30, 2020

W3AF

"W3AF is a Web Application Attack and Audit Framework. The project goal is to create a framework to find and exploit web application vulnerabilities that is easy to use and extend. This project is currently hosted at SourceForge." read more...

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Setting Up A Burp Development Environment

This quick blog post will document getting started with developing Burp extensions using java. Burp provides interfaces for developers to hook into the Burp application and extend the application or integrate with other tools, this interface is documented on the following site - http://portswigger.net/burp/extender/

For this guide you will need the following items:


After downloading and opening up Eclipse you will need to create a new java project. This can be done by clicking "File->New Java Project". Fill in a project name and click finish.

Once the project has been created you will need to create a new package called "burp". This can be done by right clicking the "src" folder under your new project and selecting "New->Package". When the dialog comes up set the "Name" as "burp":

You should now have a package named "burp" under the source folder in the right pane. Now you will need to import the Burp extender classes into your project. Download all of the extender classes to a local folder, once this is done right click on the "burp" package in your project and select "Import". On the dialog window that comes up select "General->File System" and hit "next":

On the next dialog you will need to navigate to where you downloaded the Burp extender classes to. Once you have done this you should see the classes, click on the folder to select all items and click "Finish":

Next we can add the Burp application into the project. To do this click on "Project->Properties" on the top toolbar. When the dialog opens select "Java Build Path" and then the "Libraries" tab. On this dialog click "Add External JARs..."
Navigate to where ever you have Burp downloaded to and select it. After you have done this click "OK" to dismiss the dialog. You are now ready to build your own Burp extensions. You can test your environment by creating a new class in the burp package named "BurpExtender". Right click the "burp" package and click "New->Class". On the dialog that comes up enter "BurpExtender" and click "Finish":

In the "BurpExtender" class you can enter the following:


package burp;


public class BurpExtender
{
    public void registerExtenderCallbacks(IBurpExtenderCallbacks callbacks)
    {
        callbacks.registerMenuItem("Hello World.", new CustomMenuItem());
    }
}


class CustomMenuItem implements IMenuItemHandler
{
    public void menuItemClicked(String menuItemCaption, IHttpRequestResponse[] messageInfo)
    {
        try
        {
            System.out.println("Hello From Burp!");
            System.out.println("Request Item Details");
            System.out.println("Host: " + messageInfo[0].getHost());
            System.out.println("URL: " + messageInfo[0].getUrl());


        }
        catch (Exception e)
        {
            e.printStackTrace();
        }
    }
}


After adding the content to your "BurpExtender" class you are ready to run the project for the first time. Click on "Run->Run" from the menu. You should see the following dialog asking how it should run your project:
Select "Java Application" and click "Ok". Next you should receive a dialog asking which application you want to run. Select "StartBurp - burp" and click "Ok":

You should now see the burp application running. Intercept a request in the application and right click on the request, you should now see an item in the menu named "Hello World."

When you click the "Hello World." menu button you should see some information about the request in your eclipse console window:

That's it, you now have setup your working development environment for building your own Burp extensions. The javadocs for the Burp Extender interfaces are available on the Extender web page:


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